Hugh Hart’s article in the Fast Company “Co-Create” column looks at the VFX in David Lewandowski’s whimsical short film, “Late for Meeting”. CINEMA 4D was used throughout the viral sensation and Hart does a great job providing insight into David’s creative process.
Read here: http://www.fastcocreate.com/3021356/the-vfx-wiz-behind-youtubes-viral-rubber-man-on-the-beauty-of-horrible-mistakes
Michael Nikonov and Ko Maruyama will be interviewed live this Wednesday at 10:00 a.m. PDT on Gaming Business Review’s ‘Tech Trends” to talk about innovations in markerless motion capture.
Michael is founder and chief architect of iPi Soft, the developers of the popular iPi Motion Capture solution. Ko is a veteran animator, technology writer, video producer and close colleague of mine. For the past ten years, he has been an instructor at the Art Center College of Design in the motion design and 3D animation graphics department. He is setting up an iPi Motion Capture studio for the first time and is excited to talk about the creative benefits that iPi Mocap will bring to his students.
Wanda Meloni recently launched the live ‘Tech Trend’ video interviews (airing on Spreecast) on her lauded Gaming Business Review site.
Spreecast details are available here:
Alex Knapp, a tech reporter with Forbes, features multimedia artist Clifford Ross’ use of CINEMA 4D on the amazing The Austin Wall project in his article on the intersection between art and technology. MAXON has been working with the Clifford Ross Studio for a number of years helping them integrate the 3D technology into their creative workflow.
Here’s the MAXON press release with more detail about the 3D technology that was part of this amazing project:
Great work continues to be submitted to the iPi Soft monthly filmmaking competition. Roman Maltsev, the winner of the April contest, drew inspiration for his video piece from the well-known “Silent Hill” survival horror video game series.
Maltsev explains there were many scenes with complex animation requirements, including monsters’ movements, that were also integral to the atmosphere of the film that would be almost impossible for him to create manually. “Seeing how iPi Motion Capture speeds up the animation process, I realized I could make a long film where I could easily and quickly create all the character animation on my own.”
You can read more about his work and check out his “Silent Hill: Repentance” video at iPi Soft and on Gaming Business Review site: http://gamingbusinessreview.com/pc/april-winner-of-ipi-soft-monthly-filmmaking-competition